In creating an adventure, random generators only go so far, so here we start to bring together the White Valley of Slaughter starting with the valley itself.
Gathering the Elements
While we could go a more improv route and just use the generated elements as is, our stated aim is to build an adventure, so we are looking at an approach of planning with a little random input.
- An adventure background
- The Whispering Hollows, the old caves
- The Hero's Tomb
- The Valley itself, with chalk figures, shrines and tombs.
- The surrounding villages.
- Plot hooks, rumours and finishing touches.
The White Valley of Slaughter is named after an ancient battle between demonic followers of a bull cult and defenders of the Whispering Hollows. It is covered with giant chalk figures maintained by the villages. The hero of the battle was a minotaur, who was a champion of the villagers and whose spirit still helps defend the tomb and the locked away shrine. There is a bull cult that works in the villages and talks to a spirit in the caves.
Villages of the White Valley
There are several villages nearby of hardy folk, mostly farmers. Among them many worship gods of agriculture and the sun. The area is known for the herds of cattle it produces and the mighty bulls that seemed blessed by another power. The nearest village to the White Valley is Hopsham, a village of 322 people. Notable figures include Senasha, a human priestess of the sun, Argent, a guide to the tombs and culstist of the Horned Ghosts and Imash, the chief chalkcutter.
Each year the villagers gather for the Festival of the White Valley where they hack back overgrowth around the chalk figures and recount legends and lore from the area.
A Cult of the Bull
The Cult of the Horned Ghost worship a ghostly bull and the cult has been remarkably resilient over the years, rising from nothing after being scourged by various inquisitions and priests of light. The cult usually has a core of villagers in the cult lead by a local priest or witch, sometimes attracting a minor demon, shapeshifter or minotaur to their ranks. They are usually involved in rituals revering or sacrificing bulls. A few times when they have grown powerful they have attempted to unravel the mysteries of the cave. The reason for the cult's resilience is the wraith of the Whispering Hollows, which converts villagers to it's cause.
The giant chalk figures have been here as long as any can remember, dominating the valley. The figures include - A giant bull, ancient - a giant bull-headed human opposite the giant bull on the valley. A perception check of some sort will show the outline of giant bull which it used to be long ago. - a human with a giant spear hunting the boar. - a human wearing a horned mask being struck down by the minotaur. - A pair of horns standing alone, more recent
The valley is littered with bones, shrines and minor caves. Most of the bones are human or animals. Apart from the Whispering Hollows the caves are not particularly deep or extensive.
Random Cave Table (1d6)
- Ruined Tomb (50% of a Valley Encounter using it as a lair)
- Intact Tomb
- Ruined Shrine (50% of a Valley Encounter using it as a lair)
- Intact Shrine to a god of Death, Agriculture or the Sun
- Lair of a Valley Encounter
- Shrine to the Bull Cult (25% chance of 1d6 Cultists)
Entrances to the Whispering Hollows
The main entrance to the cave is below the Giant Bull chalk figure.
Encounters of the White Valley of Slaughter (1d10)
- Pilgrims and a guide
- Bull Cultists
- Giant vermin such as giant spiders, giant beetles or giant centipedes
- Spirit of a long dead
- Bear or other beast
- Herd of cows
- Vultures or giant vultures
- Flock or swarm of crows and ravens
Into the Caves
We've considered the basic elements of the adventure and next we'll move onto the Whispering Hollows.